Web Development · Game Development · Level Design
The tanker truck explodes and blocks path down the boulevard.
The drainage canal. A very common spot for players to encounter a horde spilling over the sides.
The path to the chapter 2's mid-map "safe" room. There is a 50% chance for a tank to spawn inside.
The van parking lot, formerly a large brick warehouse.
The drawbridge that serves as the third map's crescendo event.
The jazz club.
The radio station. This hold-out crescendo lasts for a whopping 60-minutes but gives players full range across the roof and two stories of the building.
The radio station cafeteria.
The park maze, which procedurally carves a different path through the tall hedges each playthrough.
The airfield hanger housing the campaign's signature escape vehicle.