Summary

Daniel Jordan is a web developer and game/level designer. He has a passion for building attractive websites with simple, user-friendly navigation systems. He has experience with standards-compliance, cross-browser support, relational databases, and basic application programming. He is also interested in graphic arts, including logo design and typography, and video game development, with a focus on level design. He works well independently, but loves working alongside peers with whom he can collaborate and share ideas.

Skills


Web Development
Ruby
PHP
JavaScript
HTML/CSS
MySQL
RESTful APIs

Level Design
High-level planning
BSP/Whiteboxing
Flow design
Encounter design
Gameplay scripting
Art passing
Lighting
Optimization

Game Design
Source Engine (Hammer)
Unity (C#)
Unreal (C++)

Graphic Design
Adobe Photoshop
Adobe Illustrator
Adobe InDesign

Experience

Game Server Engineer

December 2016 – present
Disruptor Beam

Web Programmer

January 2015 – July 2016
Red 5 Studios

Architected and implemented game systems for an unannounced, Unreal engine VR project.

Developed modular front-end and back-end features and tools in support of both Red 5 and Firefall, a free-to-play MMO.

Designed and implemented web APIs for use by the client, game servers, and other web services.

Developed and refined front and back-end features for in-game store.

Architected and implemented designer tools to remove developer involvement.

Worked with cross-discipline teams teams to develop and refine platform and game features.

Web Applications Developer

May 2011 – January 2015
IMT Services Corpation

Developed features and tools for large eCommerce travel insurance aggregation websites.

Worked as part of a cross-discipline project team.

Implemented redesign of the company’s primary eCommerce website based on provided specifications.

Designed and implemented automated reminder system for customers who had shown purchasing interest.

Designed and implemented public API for rendering a content on partner websites.

Worked with a partner company to design and a build a new site using a proprietary eCommerce platform.

Designed and implemented an smart, automated system to help customers narrow down insurance plans.

Webmaster / Web Designer

January 2009 – December 2014
ApathyWorks

Designed and implemented complete site appearance.

Developed a dynamic content system for the management of blog posts, articles, and video game information, including an authenticated login system.

Later re-architected entire sight to a new MVC servicized platform.

Data Management Specialist

2009 – 2011
Rhode Island College

Oversaw the student record database for use in college orientation and advisement.

Overhauled system tools and workflow to simplify daily processes and reduce technical overhead.

Layout Editor

2009 – 2011
The Anchor Newspaper

Designed the visual layout of the Rhode Island College campus newspaper alongside content editors and managers.

Intern

2011
University of Massachusetts Amherst

Developed prototype for an online system with which teachers could quiz students in class or from home.

Education

Rhode Island College

2008 – 2011
Computer Science (B.A.)

Focus on object-oriented programming theory, system architecture, testing, and functional programming.

Bristol Community College

2006 – 2008
Computer Information Systems (A.S.)

Focus on client and server-side programming, relational databases, and web graphic design.