Daniel Jordan is a web engineer and game/level designer. He has a passion for building attractive websites with simple, user-friendly navigation systems. He has experience with standards-compliance, cross-browser support, relational databases, and basic application programming. He is also interested in graphic arts, including logo design and typography, and video game development, with a focus on level design. He works well independently, but loves working alongside peers with whom he can collaborate and share ideas.
Architected and built server and client features for The Walking Dead: March To War, an MMO mobile game for iOS and Android.
Developed Ruby RESTful web APIs for the game server.
Built player-facing client features in Unity for new and existing game systems.
Worked with cross-discipline teams.
Architected and implemented game systems for an unannounced, Unreal engine VR project.
Developed modular front-end and back-end features and tools in support of both Red 5 and Firefall, a free-to-play MMO.
Designed and implemented web APIs for use by the client, game servers, and other web services.
Developed and refined front and back-end features for in-game store.
Architected and implemented designer tools to remove developer involvement.
Worked with cross-discipline teams teams to develop and refine platform and game features.
Developed features and tools for large eCommerce travel insurance aggregation websites.
Worked as part of a cross-discipline project team.
Implemented redesign of the company’s primary eCommerce website based on provided specifications.
Designed and implemented automated reminder system for customers who had shown purchasing interest.
Designed and implemented public API for rendering a content on partner websites.
Worked with a partner company to design and a build a new site using a proprietary eCommerce platform.
Designed and implemented an smart, automated system to help customers narrow down insurance plans.
Designed and implemented complete site appearance.
Developed a dynamic content system for the management of blog posts, articles, and video game information, including an authenticated login system.
Later re-architected entire sight to a new MVC servicized platform.
Oversaw the student record database for use in college orientation and advisement.
Overhauled system tools and workflow to simplify daily processes and reduce technical overhead.
Designed the visual layout of the Rhode Island College campus newspaper alongside content editors and managers.
Developed prototype for an online system with which teachers could quiz students in class or from home.
Focus on object-oriented programming theory, system architecture, testing, and functional programming.
Focus on client and server-side programming, relational databases, and web graphic design.