A Portal 2 test chamber focused on excursion funnels and pesky barriers.
Development began with no clear end goal other than to have the room divided by emancipation grids. Gameplay came together largely through trial-and-error, as numerous different configurations of barriers and cubes were experimented with. After the final puzzle revelation was discovered, a significant portion of the space was redesigned to properly support and built to it.
Gameplay was developed using the in-game level editor before using Hammer for the final art pass.